Svarychevski Michail Aleksandrovich put up a version of BarsWF for ATI BROOK not long ago, but the results were less than spectacular. I recently updated to CCC 9.5 and wanted to give it another shot. Here are my hardware specs for my Vista 64 box:
CPUZ – Stock clock speeds.
cpuz
GPUZ – Also stock speeds.
gpuz

And here is the BarsWF run.
barswf

This particular run is a demo of ideal circumstances. I know the passwords charset and length, so I specified it in the command line:

C:\sec\md5>BarsWF_Brook_x64.exe -h d19ff6fb09cafa03d51ecac250bf71a8 -c 0A -min_len 10

Here is the same run under less than ideal circumstances. I don’t know anything about the hash, so I will just run the defaults:
barswf-2

C:\sec\md5>BarsWF_Brook_x64.exe -h d19ff6fb09cafa03d51ecac250bf71a8 -c 0aA~

So, we can see that it is indeed quite fast when running the full charset, though it should be noted that the ETA is quite off. It will likely reset a few times before finding the hash. It’s great to know that ATI owners have a GPU bruteforce option now. I’d really like to see this tech developed further to include other hash methods as well.

**UPDATE**
Here’s a screen of its memory usage after about 5 hours of running.
taskmgr
Looks like it’s using around 100MB RAM per hour at this point. I’ll continue to watch it and hopefully have it finish before start paging every thing (which is a must-reboot scenario with Vista for some reason).

virtualbox-220

I just noticed that VirtualBox put out a new major update, version 2.2.0. They’ve added some very interesting features in this version, such as OVF:

OVF is a cross-platform standard supported by many virtualization products which allows for creating ready-made virtual machines that can then be imported into a virtualizer such as VirtualBox.

Another interesting development is support for OpenGL 3D acceleration for Linux and Solaris (and Windows as well, according to the manual) guest operating systems. Here’s a video I just made to demonstrate it with Linux Mint 6 KDE:

[youtube]http://www.youtube.com/watch?v=xHhn0f53x-w[/youtube]

First, I showed the basic GLX gears getting a respectable FPS, then I moved on to a quick demo of Armagetron to test it a little further. The fps were limited by the recording software, I actually got around 1400 with glxgears and Armagetron got around 170 windowed.

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